AI Insights · Timothy · January 2022
Top 5 Theme Parks Games Apps Performance in Saudi Arabia Q4 2021
Explore the performance metrics of the top 5 theme parks games apps on a unified platform in Saudi Arabia during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 theme parks games applications in Saudi Arabia showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
aquapark.io from VOODOO experienced fluctuating weekly downloads, peaking at around 40.5K in late September and dropping to 11.8K by the end of December. Its weekly revenue was modest, with a high of $49 in early October and a low of $6 in early December. Active users also showed a declining trend from 273K in late September to 171K by the end of December.
Baby Panda's Fun Park by BabyBus saw a steady increase in weekly downloads, starting at 1.2K in late September and reaching 8K in late November before stabilizing around 5.3K towards the end of December. Active users followed a similar upward trend, growing from 19K in late September to 25K in late December.
My Town: Fun Park kids game from My Town Games Ltd had a more volatile download pattern, starting at 5K in late September, peaking at 4.6K in early November, and then dropping to 676 by the end of December. Active users reflected these fluctuations, beginning at 11.9K in late September and decreasing to 6.4K by the end of December.
Disney Magic Kingdoms by Gameloft SE maintained a steady download rate, with a noticeable peak of 3K in late December. Revenue showed a significant fluctuation, starting at $354 in late September, dipping to $79 in mid-October, and recovering to $269 by late December. Active users were relatively stable throughout the quarter, with a slight increase from 6.8K in late September to 7.3K in late December.
Uphill Rush Water Park Racing from Azerion Casual had consistent weekly downloads, peaking at 2.9K in early November and settling around 1.2K by the end of December. Revenue was modest, with a high of $23 in late September and a low of $8 in December. Active users varied, starting at 9K in late September, peaking at 11.2K in early November, and ending the quarter at 7.8K.
These insights are based on Sensor Tower data, and more detailed analytics can be found on their platform.